Glossary

The terms and definitions below are provided as references for DMAPs site users.

Accessible Educational Materials

accessible educational materials, or AEM are “print- and technology-based educational materials, including printed and electronic textbooks and related core materials that are designed or converted in a way that makes them usable across the widest range of student variability regardless of format (print, digital, graphic, audio, video). IDEA (the Individuals with Disabilities Education Act) specifically focuses on accessible formats of print instructional materials.” CAST

Buying Consortium

local, regional, state or national groups that join together to purchase commodities with the best quality and pricing

Digital Curriculum

the planned interaction of students with digital instructional content, materials, resources, and processes intended to assist them in achieving identified educational goals.

Digital Learning

“Any instructional practice that effectively uses technology to strengthen a student’s learning experience. It emphasizes high-quality instruction and provides access to challenging content, feedback through formative assessment, opportunities for learning anytime and anywhere, and individualized instruction to ensure all students reach their full potential to succeed in college and a career.” http://all4ed.org/issues/digital-learning/

Digital Devices

electronic devices which use and process discrete, numerable data for operations. Examples used in education include: tower computers, digital cameras, digital microphones, digital camcorders, tablets, laptops, flash drives, scanners, printers, smartphones, monitors, etc.

Digital Content

This term can have broad application and include everything from snippets of video to full-year textbooks in a digital format along with all the video, audio, text, animation, simulations, and assessments in between. Thus, digital content can consist of smaller “chunks,” such as individual chapters or lessons, allowing for flexibility in creation, purchasing, distribution, and usage. It is blurring the traditional division between “adopted” or “core” content and supplemental content. http://www.setda.org/priorities/digital-content/out-of-print/

Digital Instructional Materials

instructional materials that are created, viewed, distributed, modified, stored on and accessible with computers or other electronic devices. Examples include: computer programs, computer software, digital images, digital audio, digital video, websites, databases, electronic books, electronic textbooks, etc.

Digital Learning Resources (DLR)

digital instructional materials that are created to assist students and teachers in the teaching and learning process. Often these materials reside in an electronic repository or digital library for access by educators.

e-textbooks or e-books

the notion of digital content as core information for teaching and learning indicated as a single textbook, novel or non-fiction book

Flexbooks

digital publications that educators and students can update because they are published with open licenses

Instructional Materials

items that are designed to serve as a major tool for assisting in the instruction of a subject or course. These items may consist of such things as textbooks, consumables, learning laboratories, slides, films, filmstrips, recordings, manipulatives, instructional computer programs, online services, Compact Disks (CD), Digital Video Disk (DVD) etc.

K12 OER Collaborative

an initiative led by a group of 12 states with the goal of creating comprehensive, high-quality, open educational resources (OER) supporting K–12 mathematics and English language arts that are aligned with state learning standards http://k12oercollaborative.org

LEA

Local Education Agency (district or charter based on the state definition of LEA)

Open Educational Resources (OER)

print materials, e-textbooks, videos, animation, rubrics, simulations, assessments, and any other tools that support teaching and learning and are in the public domain, open, free, and may be used and modified based on open licensing. Specific definitions from the State Educational Technology Directors Association (SETDA), The William and Flora Hewlett Foundation, and United Nations Educational, Scientific and Cultural Organization (UNESCO) are highlighted here http://oerstudies.setda.org/background/oer-definitions/

RFP

Request for Proposals

Procurement

acquisition of appropriate goods, services or works from an outside source with the best possible cost to meet the needs of the acquirer in terms of quality, quantity, time, and location.

SEA

State Education Agency

Universal Design for Learning (UDL)

a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn.